The House

After building up the references for the house, it was down to actually modelling it. Keeping in mind of UV mapping, instances were used on planks and such to keep the uv planes intact and tidy.

I started of with an easy base:

basic_house

I modeled the outline and moved the edges and vertex to make a nice shape and after that, start building it up with planks, boards and a door etc.

basic_house2

With the added planks and door, the house is slowly starting to take shape now

Screenshot (155)

Also keeping track of the UV mapping, it’s starting to make a little more sense on how to work it and how to keep it clean, but its still a bit tricky on how to grasp it.

Screenshot (156)

Adding all the final touches to it I added in the ambient Occlusion to make the whole model stand out a big more and give it a nice look.

house2

 

house1

house3house4basic_house2

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